Remnant is a special project. All the music and sounds you hear in this movie are procedurally generated. We’ve written software that generates music and implemented it in the game “Remnant”.
One of the few reasons we invested our time in investigating Procedural audio, is the fact that it can potentially solve problems in more standard game music. Like responisveness and repetition. Another fun thing we could do because the music and sound design are procedural is: making the sound design in tune with the music. By using procedural techniques, we’re able to make new and interesting implementations of audio in games, but also in other media.
What we did